Backlash diablo immortal3/2/2024 Mobile estimates from AppMagic pin “Diablo Immortal” as having net $24 million from in-game spending within its first two weeks of launch. One might think Blizzard addressing the backlash is a necessity, but the microtransaction model appears to have prevailed already. It is entirely possible that opinions over the game will continue to shift as time progresses.Strikes, Shmikes: Q2 Will Bring a Whole Other Headache to Media Biz Reactions to Diablo Immortal are still coming in, and most of the online discourse is still early thoughts as fans are playing through the game for the first time. He currently has a “Money Spent” counter to keep track of how much he has paid on his stream (at the time of publication, the counter is sitting at $347). Popular Twitch streamer Asmongold is among the content creators that have decided to delve into the game, leaning into the game’s monetization by playing through the game as a “whale,” a person who spends a lot of money on in-game microtransactions. Once again, it is the mobile element drawing the most ire among online fans, many of whom were hoping Immortal would be a full-fledged PC title. It is disgusting and shouldn’t carry the company name.Īs far as Diablo Immortal’s gameplay goes, many fans were impressed that it maintains the Diablo atmosphere, even though some said it has a more “ arcade-y” style. Blizzard should be utterly ashamed of themselves.
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